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7 days to die console commands increase xp multiplier
7 days to die console commands increase xp multiplier







7 days to die console commands increase xp multiplier

The most common keys are ~ (tilde), ` (grave, usually under ESC) and ' (apostrophe). The key used to open the console in Fallout 4 depends on your keyboard layout. Click the "Card View" button to view console commands in an easy-to-read format. Hover over a command in the table to view argument help. Type the name of a command into the search box to instantly filter 134 commands. Cheats in this list include those for all DLCs: Nuka-World, Automatron, Far Harbor.

7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER MOD

Just wondered if it was something anyone would be interested in, and if it was possible to maybe do it as a slider (like Khaine's mod that lets you change number of land claim blocks, etc.Fallout cheats is an updated list of all Fallout 4 console commands for PC and Mac (Steam). Heck, I can even imagine someone wanting to change the modifiers per biome, such that you got loot stage penalties in the forest and had to go to harder biomes to even be at baseline. I don't know exactly how parts and schematics are tied to loot stage, so you'd probably need to have them uncoupled, or have parts/schematics potentially appearing at lower loot stages if they require higher ones now. You'd still be getting schematics and parts, though, so you could make steel tools well before Day 100, hence crafting being "worthwhile" again.

7 days to die console commands increase xp multiplier

I do think it would be interesting to play a game where instead of having Q6 steel tools on Day 20, you wouldn't even see steel tools until Day 100 or something. Seeing the thread complaining about finding a Q6 steel tool on day 1 and another thread complaining about crafting being pointless, and so on just made me wonder if it was possible to add as an option. I wouldn't necessarily say I want slower loot progression, it was just an idea that popped into my head. 1x so that crafting was much better) but I thought it was something that some people would enjoy, and would help with some of the complaints people have had about loot and crafting. I don't know how much I'd use it personally (though I kind of like the idea of setting the multiplier to something like. Possibly this could be done through a mod, though I'm not sure if the loot stage calculations are exposed.Īnyway, I was just curious what people thought of this. Obviously, there might have to be some balancing to get this to work decently (parts maybe available earlier? I'm not sure when you start finding them) and something would need to be done about the trader (trader stock/quest rewards dependent on loot stage would be a nice, I think) but I think this would be an interesting and fun option to add into the game. You could also have positive multipliers for people who want to be able to find really good stuff right from the beginning. This would help with the complaints I've seen about people getting quality 6 steel tools in the first week, and it could potentially help out with people who think crafting is pointless (when you're not seeing a q6 steel tool until day 150 instead of day 15.that makes crafting your own much more tempting.I'd probably want a q6 crafting mod with this, but that's neither here nor there.)

7 days to die console commands increase xp multiplier 7 days to die console commands increase xp multiplier

We have multipliers for XP and Loot Abundance, but now that Game Stage and Loot Stage are no longer tied together, we could have a multiplier for Loot Stage.Įdit for clarification: What I mean by this is a setting before starting a game similar to the XP and Loot multipliers, such that your Loot Stage would be decreased/increased by the multiplier everywhere. So, I had this pop into my head tonight, and I'm curious what people would think of this idea.









7 days to die console commands increase xp multiplier